Summary
This platform offers a game-based program designed to help children aged 6-14 develop emotional regulation skills through interactive video games and off-screen activities. The program targets issues such as anxiety, ADHD, anger, and autism, providing tools for coping and emotional awareness. It includes a heart sensor to monitor emotional responses during gameplay, monthly skill packs for real-life application, and support for parents to track their child's progress.
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Label
Value
Active Dates
23.5 years — Since Jul 2001
Web Hosting
Platform
E-Mail Provider
Google GSuite
NAICS Code
611620
SIC 4 Digit Code
8299
SIC 2 Digit Code
82
Industry
1. Mental health and emotional wellness for children.
2. Sports and Recreation Instruction
Vendor
Source
Microsoft
TXT Record
Ahrefs
TXT Record
TXT Record
ZenDesk
TXT Record
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2020 |
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2021 |
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2022 |
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2023 |
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2024 |
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